Jumping off the Great Plateua for the first time is my single favorite gaming memory ever. Paragliding into a beautiful and dangerous world where there are no limits to where you can go and what you can do, gave me a sense of true adventure that no interactive experience had ever come close to. It is the first time that I have felt completely unrestrained by the typical confines of a video game. The clichéd "see that mountain, you can go there" quote actually applies here as the landmarks are a seamless part of the world that you can travel to and scale, always finding something exciting along the way. This unrestricted freedom permeated the entire experience and equally shined in the gameplay where the emergent systems encouraged and often rewarded experimentation. If an arrow sticks to your shield, you can pull this arrow out and add it to your inventory. If you use a torch to set fire to grass, it will create an updraft that you can then use to give yourself a vertical boost. If you toss an enemy a metal weapon during a thunder storm, they will most likely get struck by lightning. These are just a few examples of the many gameplay opportunities that were never explained but discovered throughout my time in Hyrule. Beyond its addictive traversal mechanics, stunning world design, and revolutionary physics system, it was this constant sense of discovery that took away over 200 hours of my time. Miyamoto designed the original Zelda game to capture what it was like to explore a new world. Over 30 years later, his original vision became fully realized and the legendary series produced the greatest open world video game of all time.